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Yep, it's just more of the same greatness that we've all seen in Pac-Man already. When you reach the meager platform of 10,000 points, you'll get a much-needed extra life. As the game straddles along, the ghosts keep getting faster and wittier. But watch out because when they start to flash, that means they are fixing to turn back into their usual deadly selves. The reason the ghosts go from being overly aggressive toward the mysterious yellow critter to being scaredy ghosts is because she will now be able to eat them while they are in their blue, frowning phase. Pac-Man can eat in order to make the ghosts turn a dark shade of blue, which makes them scared of her for a few seconds. In each of the four corners of the maze is a flashing power pellet that Ms. If any ghost catches her she will lose a life faster than you can say indigestion. Pac-Man has to keep an eye, or a mouth, out for. There are also still four ghosts that Ms. Pac-Man through the maze and eat all the dots in order to be promoted to the next level. The object of the game is still the same as it was in the groundbreaking original, Pac-Man. This compelling sequel throws in everything that was great about Pac-Man, along with new things that make it all the much better. Pac-Man more than I have any other arcade game by a huge margin. There's no doubt about it, I've played Ms.
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This compelling sequel throws in everything that was great about Pac-Man, along with new things that make it all the much better." "There's no doubt about it, I've played Ms.
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